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Submission to Pirate Software - Game Jam 14
Amoria Game Jam 14
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Devlog
Efficient Terrain Generation
January 26, 2024
by
iggy12345
#optimization
I was thinking about how the terrain generation was taking a long time, and I had an idea! The old implementation used a Ɵ(n²). But I had an idea for one with a Ɵ(nlog(n)) implementation. Basically...
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