• View all by iggy12345iggy12345
  • Follow iggy12345FollowFollowing iggy12345Following
  • Add To CollectionCollection
  • Comments
  • Devlog
  • Submission to Pirate Software - Game Jam 14

Amoria Game Jam 14

← Return to Amoria Game Jam 14

Devlog

  • Efficient Terrain Generation
    January 26, 2024 by iggy12345#optimization
    I was thinking about how the terrain generation was taking a long time, and I had an idea! The old implementation used a Ɵ(n²). But I had an idea for one with a Ɵ(nlog(n)) implementation. Basically... Continue reading
itch.io·View all by iggy12345·Report·Embed